Understanding and Codesigning Photo-based Reminiscence with Older Adults (with Zhongyue Zhang, Lina Xu, Xingkai Wang, and Mingming Fan), Proceedings of the ACM on Human-Computer Interaction 9, no. 2 (2025): 1-30.
Abstract: Reminiscence, the act of revisiting past memories, is crucial for self-reflection and social interaction, significantly enhancing psychological well-being, life satisfaction, and self-identity among older adults. In HCI and CSCW, there is growing interest in leveraging technology to support reminiscence for older adults. However, understanding how older adults actively use technologies for realistic and practical reminiscence in their daily lives remains limited. This paper addresses this gap by providing an in-depth, empirical understanding of technology-mediated, photo-based reminiscence among older adults. Through a two-part study involving 20 older adults, we conducted semi-structured interviews and co-design sessions to explore their use and vision of digital technologies for photo-based reminiscence activities. Based on these insights, we propose design implications to make future reminiscence technologies more accessible and empowering for older adults.
Interpersonal Trust and Trustworthiness in a High-Immersion Virtual Environment: A Trust Game Experiment (with Hao Ling and Xiangyu Xu).
Abstract: Understanding interpersonal trust within high-immersion virtual environments (HIVE) that underpin emerging digital platforms like the metaverse is crucial. This study conducts the first replication of the canonical trust game in a HIVE, where two participants in separate real-world spaces play an anonymous one-shot trust game in a virtual lab. Our design includes three conditions: a VR baseline group without any avatar interaction, an avatar-presence group where participants were briefly exposed to the counterpart‘s avatar visually, and a physical control group that made decisions in a traditional lab setting. We find no significant difference in trust or trustworthiness between the physical and VR baseline groups, while visual avatar presence significantly increases trust. Furthermore, male participants show higher trust propensity than females, and participants with more gaming experience exhibit greater trustworthiness. These results validate the HIVE as a powerful platform for experimental economics and offer practical insights for designing virtual environments where trust is essential.
Under review at the Journal of Economic Behavior & Organization.
Presented at the 2025 ESA World Meeting, Beijing, China.
Previous title: A Replication of the Trust Game in a High-Immersion Virtual Reality Environment.
[Title omitted for peer-review] (with Chenyang Li, Zhixuan Deng, and Hao Ling). Revise and Resubmit at the CHI Conference on Human Factors in Computing Systems (CHI’26).
[Title omitted for peer-review] (with Dawei Xiong, Zhijun Ma, Hao Ling, Xun Wu, and Mingming Fan). Revise and Resubmit at the CHI Conference on Human Factors in Computing Systems (CHI’26).
[Title omitted for peer-review] (with Zhongyue Zhang, Chao LIU, Luyao Shen, Wen Ku, Yuru Huang, Mengyang Wang, and Mingming Fan). Revise and Resubmit at the CHI Conference on Human Factors in Computing Systems (CHI’26).
[Title omitted for peer-review] (with Zhongyue Zhang, Mingqing XU, Mengyang Wang, Lina Xu, and Mingming Fan). Revise and Resubmit at the CHI Conference on Human Factors in Computing Systems (CHI’26).
Mind vs. Machine: How Cognitive Reflection and Linguistic Cues Shape Detection of AI-Generated Reviews (with Ke Wang). Under review at International Journal of Human–Computer Interaction.
Abstract: AI-generated text is increasingly embedded in everyday communication, which often appears indistinguishable from human writing. This raises urgent questions about how people discern whether text is authored by humans or large language models (LLMs). We study this challenge in the context of online product reviews, a domain where credibility directly shapes trust and decision-making. In an online experiment (N = 168), participants were recruited to distinguish 240 reviews generated by diverse LLM prompts alongside authentic human reviews. We found that although people performed above chance, they were consistently overconfident. Reviews produced through paraphrasing were especially deceptive, exploiting linguistic cues such as analytic tone, readability, social references, etc. Importantly, participants with high cognitive reflection scores were less susceptible to AI reviews across all prompt conditions. They leveraged diagnostic cues (e.g., achievement-oriented words) more effectively than intuitive participants but still exhibited blind spots. These findings reveal fundamental limits in human discernment of AI text and suggest design strategies that strengthen resilience against AI-driven misinformation.
VRization: A Social-Science-Informed Framework for Designing and Evaluating VR as a Scientific Instrument in HCI (with Hao Ling, Zhongyue Zhang, and Mingming Fan).
Group Cooperation and Competition in a Highly Immersive Virtual Reality Farming Game (with Hao Ling, Chunming Ma, and Lei Chen).
Dual-Pathway Mechanisms in Multi-User VR for Teaching and Learning Economics (Hao Ling, Chunming Ma, Xu Zhang, Lei Chen, Yi-Lung Kuo).
The Gendered Pitch: Causal Evidence of Bias in Investor Judgments from an AI Face-and-Voice Manipulation Experiment (with Yun Hou, Hao Ling, and Xiangyu Xu).
Time Perception and Intertemporal Choice in VR (with Aoqing Lyu, Hao Ling, and Xiangyu Xu).
The Effect of Tangible Rewards and Automated Smart Contracts on Present Bias (with Chongye Huang and Chenyang Li).